0 → X

from zeroscaping to xeriscaping

Two identical suburban houses on a cul-de-sac, separated by a fence. The left yard is bare grey crushed rock scattered with large boulders and torn weed fabric, with nothing living on it at all. The right yard is a dense native garden in full bloom with a small tree giving shade, a birdbath, and monarch butterflies over the flowers. Behind them both, across the road, a golf course with its sprinklers running.

Two houses. One water district. One afternoon. The only difference is what somebody decided to do with the ground.

Nine images. The same buildings in every one. Same layout, same blocks, same road, same camera. Only the fences and the upkeep change.

Ranked by a machine on one axis, and it is worth saying exactly which: can you get in, can you stay, is anything alive, and is there a way out. Not a moral score. Not a measurement. Just the order these fall into when you sort them by who is allowed to be there.


Utopiawhat humans need
Realitywhat exists now
End gamewhere it goes on its own

0-X  ·  the neighbourhood

A low-rise settlement along a green corridor. The centre is a park with mature shade trees, a marked soccer pitch with a game underway, allotments, a fountain with children in it, and market stalls under the trees. Front doors stand open, cafe tables are on the pavement, and there are no fences anywhere.
UtopiaTrees, allotments, a game on, doors open. Nothing is fenced from anything.
The same settlement. The central green is mown but browning in patches, two ground-floor shopfronts are boarded with plywood, a run of chain-link crosses one end of the green, one camera stands on a pole, the pitch markings have faded, and about six people are out walking.
RealityTwo shops boarded. One length of chain-link. One camera. Nobody decided anything. Somebody stopped pruning.
The same settlement, now enclosed by a high wall with a single gated entrance. The green has been replaced by grey gravel scattered with boulders, the trees are gone, every shopfront is shuttered in steel, floodlights stand at intervals, and there is nobody anywhere.
End gameA wall, gravel where the park was, stumps, floodlights. Immaculately maintained. Empty.

0-Y  ·  the school

A campus of four long buildings around a field. The field is green with goals and running lanes and a class doing PE, there are raised vegetable beds and an orchard, full bike racks, a shaded lunch courtyard, painted play equipment, and the gate stands wide open with no barrier.
UtopiaA field in use, allotments, bikes, artwork in the windows — and the gate standing open.
The same campus. The field is bare compacted dirt with faint markings and no goals, there are no gardens or play equipment, the windows are identical with blinds at the same height, and the entrance has a keypad gate on chain-link.
RealityBare dirt, a keypad, identical blinds. Clean, orderly, functional, and without one decorated thing.
The same campus, now a facility. The field is bare gravel marked with white painted assembly rectangles, a tall perimeter fence surrounds it with a single gate and barrier, floodlight masts stand at every corner, every blind is closed, and there is nobody present.
End gameAssembly squares painted on gravel, one gate, floodlights at every corner. Ready. Not derelict.

the golf course  ·  and the condos

A fairway running through condominium blocks, used as a public greenbelt. Families picnic on the grass, there is a marked soccer pitch, children in the shallow edge of the lake, a trail with cyclists running its length, allotments between the blocks and a market under the clubhouse portico. No gates.
UtopiaThe fairway as public greenbelt. Same water, same grass, paths connecting to the town.
The same development, private. An immaculate emerald course with sprinklers running in the afternoon, an ornamental lake with a fountain jet, a guardhouse and lowered barrier at the single entrance, an ornamental wall around the whole perimeter, a mostly empty parking lot, four golfers, and bare desert immediately outside the wall with no path to anywhere.
RealityA wall around all of it, a guardhouse, sprinklers at three in the afternoon. Thirty cars in a lot for two hundred.
The same development, abandoned. The fairway is dead brown and cracked with the shapes of the greens still faintly visible, the lake is an empty cracked basin with the fountain pipe exposed, the cart paths are drifted with sand, and every window and door of the intact condo blocks is shuttered with steel.
End gameDead grass, an empty basin, steel over every window. The buildings are fine.

Column two to column one.
That is the whole goal.

The third column is not the message. It is only what happens if nobody does anything — you raise a fence that already exists and stop unlocking it. Nobody has to decide to build it. That is why it is on the page.

The work is the other direction, and it is smaller than it looks. Column two is not broken. The buildings are sound, the road is there, the pipes are in the ground. What is missing is water, shade, and a reason to walk outside — and one of those three is the reason for all of this.

Which is also why the projects and the country club sit in the same column. One is poor and one costs a million dollars, and they score the same, because a wall with a guardhouse and a chain-link across a green are the same object doing the same job. Both of them are one decision from the first column and one budget cycle from the third.

Still good infra.